Side Quests
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ZomTec - :: Concept Ideas :: Gameplay
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Side Quests
From all I could get from the forum, the objective of this game (in campaign at least) is to escape the city. However, there could be some little optional missions to do. They could unblock new group members or let you explore the city even more and get some extra weapons. Since there seems to exist a few survivors, the quests would be activated by some kind of "Journal" (EX: A torn up piece of paper) where the group member that will be unlocked said he was hiding or a already dead character said he would be hiding his supplies (a bit like the audio diaries in Bioshock).
Post your opinion on these Journals and maybe invent some of those quests!
Post your opinion on these Journals and maybe invent some of those quests!
Simas- 406
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Re: Side Quests
Simas wrote:From all I could get from the forum, the objective of this game (in campaign at least) is to escape the city. However, there could be some little optional missions to do. They could unblock new group members or let you explore the city even more and get some extra weapons. Since there seems to exist a few survivors, the quests would be activated by some kind of "Journal" (EX: A torn up piece of paper) where the group member that will be unlocked said he was hiding or a already dead character said he would be hiding his supplies (a bit like the audio diaries in Bioshock).
Post your opinion on these Journals and maybe invent some of those quests!
That seems pretty cool. They could come in different forms, too. A computer opened to a text file stating that there is, say, a van full of top-of-the-line weapons and ammunition parked in front of the gas station on Walbert Street.
Invader- Moderator
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ZomTec - :: Concept Ideas :: Gameplay
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