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Driving and Customizing Vehicles

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Grathius
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Post  Invader Fri Sep 10, 2010 7:58 pm

A simple suggestion: Vehicles. What vehicles will we have, and how could we modify them (like put spikes or a machine gun on it)?
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Post  Grathius Fri Sep 10, 2010 7:59 pm

OH MY GAWD YES!!!

Also helps if we're going sandbox.
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Post  Simas Fri Sep 10, 2010 8:04 pm

And specialties. Each group member could have a specialty like long-ranged weapons or Trap specialty (from barbed wire to mines).
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Post  Invader Fri Sep 10, 2010 8:07 pm

Simas wrote:And specialties. Each group member could have a specialty like long-ranged weapons or Trap specialty (from barbed wire to mines).


What I was thinking was certain survivors you could choose to play as would just have special stats, like the drill sargeant guy can run faster and carry more ammo, but he is stronger (more meat) and thus zombies notice him more easily than other people, or the weird artist guy gets a big accuracy bonus on Arrow guns.


...But this is a discussion for another thread.
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Post  Grathius Fri Sep 10, 2010 8:23 pm

We should totally have different sets of vehicles, too.
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Post  Admin Sat Sep 11, 2010 11:05 am

That's a good idea. We could have a couple categories like:

Car: Good for getting places quickly, surplus supply of them, but they are easily stopped by a mob.

Truck: Great for getting through debris, more rare than a car and can push through most mobs, but uses a lot more gas.

Armored van: Incredibly rare, impenetrable, can drive through any mob, but uses lots of gas.
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Post  Grathius Sat Sep 11, 2010 2:42 pm

There can also be a tank!
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Post  Mr.Jones Sat Sep 11, 2010 2:50 pm

I think only the Engineer should be able to mod cars its not like the artist know how to plant a minigun on a van
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Post  Grathius Sat Sep 11, 2010 2:52 pm

Mr.Jones wrote:I think only the Engineer should be able to mod cars its not like the artist know how to plant a minigun on a van

Yes, but you'll have to get these items, too!
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Post  Invader Sat Sep 11, 2010 7:13 pm

Admin wrote:That's a good idea. We could have a couple categories like:

Car: Good for getting places quickly, surplus supply of them, but they are easily stopped by a mob.

Truck: Great for getting through debris, more rare than a car and can push through most mobs, but uses a lot more gas.

Armored van: Incredibly rare, impenetrable, can drive through any mob, but uses lots of gas.

I agree. Also:

Bus: rather slow, holds extremely large amounts of survivors, can plow down most mobs, but it is possible for a zombie to be hiding in these.

Tank: Slow, ridiculously rare, and impenetrable. Has an enormous turret that can destroy mobs in a matter of seconds (but attracts lots of attention and has only three shots), but only holds five people. It is remotely possible for a zombie to be in it somewhere.
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Post  Sinclair Saucer Sun Sep 12, 2010 2:38 am

We have to make sure that they are varying amounts of fuel in the cars and that they run fuel eventually so you either have to fill it up at the gas station, go to the gas station with a tank of gas and fill it up or get a new car.

Some cars can only be opened by car keys in the house where the car is parked.
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